Game is compiled to a single EXE file for distribution (or span multiple files if you prefer) Plugins are available to enhance AGS with extra features Simple yet powerful JAVA/C#-style languageīuilt-in with Autocomplete, Syntax highlighting, Calltips, Online Helpīuilt-in debugger allows placing breakpoints and stepping through script codeīuilt-in support for translating your game text to different languages Set up the basics with point-and-click define how the game reacts to events with scripting Speech packs supported with easy system to link lines of text to audio filesĪVI, WMV, FLC, OGV (Ogg Theora) full-screen only Graphics filters allow players to scale up to a supported resolution if necessaryĨ-bit (palette), 16-bit (hi-colour) and 32-bit (true-colour) all supportedĭirect3D 9 and OpenGL drivers are built-inĬrossfading music, ambient sounds, footstep sounds, multiple sound channels 160x200 like in Sierra's classic AGI games) up to HD Windows 10, Windows 8, Windows 7, Windows Vista, Windows XP, Windows 2000 (Linux, Mac and other ports also available for playing, not developing)Īny, from very low (e.g. Older VersionsĪGS 3.2.1 - the last version created by Chris Jones.ĪGS 3.1 - the last version to support Windows 98 and ME.ĪGS 2.72 - if you need to upgrade old games prior to using AGS 3. These are likely to be highly unstable, and should not be used yet on game projects. On this AGS forums thread you can find nightly builds of the latest version of AGS in development. These are not guaranteed to be stable, and should not necessarily be used yet on game projects. On this AGS forums thread you can find releases of the latest version of AGS in development (3.6.1). Modules and Plugins Forum, where you can find loads of addons to save you work and add cool stuff to your games. Instructions for compiling the ports can be found on the GitHub pages.ĪGS development is usually discussed in the Engine Development and Editor Development forums. The Git repository not only contains the source code of the AGS editor and engine for Windows, but also ports of the AGS engine to Linux, Android, iOS and PSP (which allow you to play AGS games on these platforms). Development of AGS happens on our GitHub page.
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